Maybe putting technology to work can help solve some of your woes. There are plenty of ways to connect digitally from great distances. It might be worth looking into remote gaming options. When it comes to the attendance question, that's less easily answered. They would need to share only minimal notes (keep each DM's plots separate and unrelated) and so spoilers could easily be kept to a minimum. This method would also allow for a rotating DM schedule. Maybe have the characters travel to a macabre haunted castle and face the terrors therein, rather than start a whole new horror-themed campaign. So it might be better to visit a steampunk-heavy, technocracy area in your existing game, rather than starting an entire new steampunk campaign. Again, that's been my personal experience, and that may not be the case for you. With a vanilla campaign setting, you have the warm familiar that your group can return to when interest runs dry in something more novel, and easy integration of those more novel elements when interest is in them high.įrankly, the more specific and novel and niche a campaign is, the less likely it is to be played over long term periods. Or worse, you might get saddled with a character with more abilities than you're ready to keep track of.Īs far as campaign themes go, I've found that my most successful, long, deep, high-level runs have been somewhat generic campaigns, that featured heavily themed arcs throughout. Starting at levels higher than 1 can be a great way to acquire a taste for higher-level play, but too high levelled and it can feel cheap or contrived. A DM worth their salt is going to take what the players say into consideration. But when he DMs, he really gets onto any person who questions the way he does something, doesn't bite the plot hook, or defends a single rule that would be fair to the party that he doesn't agree with.įirstly, let me echo what others have said being new to the game is no reason not to ask questions and make suggestions. One person specifically (Lil Red) is especially bad with this, in literally every single campaign I play with him, he constantly fights with the DM, and in my case, he has literally quit half way through, and refused to play half of my campaigns because he doesn't like the way that do something, or says (and his has happened each time) "I wouldn't DM it that way" or "My Character wouldn't do that, find a better plot hook" or even "If you don't let me do this, I'm going to quit right now". There has been conflict between all of the DMs (Me included) and each of them DM differently, and all of the other DMs (Me not included) begin to talk behind their back and complain about the way that they run the game, and this has lead to fights between the players and the DMs about certain rules and actions, because some DMs allow certain things, while others disagree. And a lot of the time, when we get to a good stopping point, we switch over to a different campaign, allowing the Dm to plan out more of the campaign as we pick up in the middle of a separate campaign, which that DM has been planning as they were playing the previous campaign, and we cycle through like this indefinitely and have been for a few years now. Me (GubGub) - I have run around 6 different 1-off campaigns over the course of the last year because a few of our party members would be out of state, or just not able to come because of schedule conflictions, and we still want to play, so I whip up a short single session mission for the players, where they use my pre-made characters.Īs you can see, we have to constantly switch between campaigns due to all of out members having conflicting schedules, and when half of your party are DMs, they see that the best idea is to play a different campaign. Sparklepants - We are restarting the campaign at level 2, and this is a campaign that we don't know much about other than the fact that the campaign is called "Magic McGuffins" we ar beginning tomorrow, and we switched off of the elf campaign because two of our players are not going to be able to attend for a little while, and once they return, we will see where we go from there Lil Red - DMing an all Elf campaign that focuses on roleplay, where the majority of our campaign so far has been working ourselves up into a higher political standing in a rebel organization in order to either take over the government, or shut the rebellion down completely (Level 5)īig Daddy - DMing an "Evil" campaign where we work for an evil empress and complete tasks that will further our domination over the civilians of the "Good" country, Currently on Hiatus because our dm has to take care of his newborn son, therefore doesn't have the time to actually plan out the rest of the campaign (Level 6) The way that it is currently working is, we have 3.2 different Dms with different campaigns
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